![]() Along the pool floor there's a scattering of red, blue, green, yellow, and brown colored glass, as if left over or discarded from the mosaic above, or just added for some additional color and flavor. ![]() On the other side of the altar there are a few steps leading to the bottom of a 3 foot (0.9 m) deep pool. The needles have rusted over time and are no longer usable. Close observation of the floor around the altar will notice a few needles that look like they may have been dropped long ago, perhaps in a hurry or someone just didn't notice. These same three symbols are repeated along the edge of the altar. Along the top edge of the alter there are symbols etched in gold of the Ankh, a bird of prey that looks to be a falcon or hawk, and a disk with what appears to be a snake coiled around it. In the center of the room there's a black altar 1 1/2 feet by 4 feet (0.5 m x 1.2 m) in front of a rectangular pool 4 feet by 8 feet (1.2 m x 2.4 m). Their numbers so great they nearly blot out the image of the warm yellow sun in the background. A swarm of unknown mud brown monsters, possibly some sort of demon, cover the sky. On the top of the distant hill there's a red hot fire burning, as if a signal or perhaps for some type of ceremony or celebration going on that can't be seen. The image depicts a bright blue sea with green hills off in the distance. The room has a 30 foot (9 m) tall ceiling that contains a mosaic, a picture crafted by using several pieces of small colored glass. ![]() This place looks like it hasn't been used in a very long time. The player group enters into a large room with a thick layer of dust over the floor and musty smell. This area can be included at the end of a dungeon, ancient ruins, or other adventure, either as a climax and final reward or just one more puzzle amongst a labyrinth of others. Note: No adventure is included how to reach this tomb, only the room itself. ![]()
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